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If you go into “rig” mode and click on the puppet bar at the very top you will see the root level behaviors for the puppet. The default behaviors are all added to the root of the puppet. (More on this later.) The walk behavior and head turner behaviors are also frequently used in more advanced puppets. Cycle layer can be used to do simple between animations instead of switching between two images directly. The auto-blink behavior for example is useful to make the puppet eye’s blink by itself.
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You can also adjust opacity (transparency) levels if you want to fade a puppet into or out of a scene.īut there are other behaviors that you can add to the puppet, as can be seen in the drop down. For example, transform allows X, Y, or X and Y scaling. Triggers – triggers can change what is displayed from swap sets or similarĮach behavior can be expanded to see all the properties specific to that behavior.Transform – can be used to scale and move puppets.for hair), wind, collisions, bouncing effects and similar Physics – used to control dangle strength (e.g.
#Adobe character animator template plus#
Lip Sync – uses webcam for “surprised” and “smile” expressions, plus analyzes audio for other mouth positions based on waveform analysis.Handle Fixer – umm, okay, I never noticed this one before! ?.Face – uses webcam to change direction head is looking, eyebrows, mouth, etc.
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#Adobe character animator template series#
When you create a new puppet, a series of behaviors are added by default. The goal is not to fully describe behaviors, but rather help take the first step into adding your own behaviors to puppets rather than only using the defaults provided. It goes into “behaviors” in greater depth than may be first clear from reading the user guide. Emily got her start in animation by developing her own animated web series, “The Weather Girls”, learning Adobe Character Animator through binge-watching Dave Werner’s “Okay Samurai” videos.This post is for intermediate Adobe Character Animator users. She is a self-taught animator and illustrator, and currently performs the live animation of robot host, Nicky, on Nickelodeon’s cartoon game show, “Tooned In.” Before that, she served as the assistant director of animation for Your Daily Horoscope on Quibi, and created a children’s series on emotional literacy for Sesame Studios. That's six other people with a face that looks nearly identical to yours, and with Character Animator's new Doppel style, make that seven.ĭoppel was created by Emily Watts. Scientists say that statistically, everyone has around six doppelgangers. One of my favorite things to do with Puppet Maker is to just sit there and hit the “randomize” button over and over again. Besides for the delightfulness of seeing an infinite array of unique characters, I love how it breaks my brain’s expectations of what types of features, hairstyles or clothes ‘go together’.” Adding another doppelganger with Doppel Ever since I started exploring this style, I’ve wanted to create a whole world’s worth of stop-motion style puppets for Character Animator, but the process is very involved and I’m kind of lazy so I left that idea on the shelf.”įortunately, this paid off because, as Taub describes, “Once Puppet Maker was released it opened up so many possibilities for unique character creation that would have been so much more time consuming or even impossible before.
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Taub explains, “I had an inkling that Character Animator would be my secret weapon, but I hadn’t seen many examples of that style in Character, so I had to experiment and see what worked.